NVIDIA QUADRO M4000 8GB GDDR5 GRAPHIC CARD
3D Graphics Architecture
- Scalable geometry architecture
- Hardware tessellation engine
- NVIDIA GigaThread engine with dual copy engines
- Shader Model 5.0 (OpenGL 4.5 and DirectX 12)
- Up to 16K x 16K texture and render processing
- Transparent multisampling and super sampling
- 16x angle independent anisotropic filtering
- 128-bit floating point performance
- 32-bit per component floating point texture filtering and blending
- 64X full scene antialiasing
- FXAA and TXAA full scene antialiasing
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